Porting the original to iPad reminded them "how fun it was to make", but a second game would need to be an "appropriate continuation" of the first.
"A second World of Goo is a possibility, and something we would enjoy working on. Working together again on GooPad has reminded us how fun it was to make the original," the indie studio team. World of Goo was created by just two developers.
"A second World of Goo will need to feel like a perfect and appropriate continuation of the first game. No Red Bull Can levels or rapping Goo cutscenes, according to our official design doc." No product placements for 2D Boy - take your corporate elsewhere.
Have you played World of Goo? Does it beg a sequel? In the meantime the excellent original will arrive on iPad "as soon as we get approved by Apple."