It's all about espionage, with your guys "physically on site" while you remote hack building systems, all played via a crisp "3D blueprint".
For all the spy geeks out there, this is for you...
"The combination of your guys physically on site using their own special skills and equipment, mixed with you taking control of building systems via computer hacking, opening locked doors, disabling cameras, exploiting weaknesses in security systems, is something of a holy grail of game design for us," said Introversion's Chris Delay.
You'll be using an arsenal of abilities - "Sabotage, Social Engineering and Grifting, custom Electrical and Mechanical devices, Distractions, Hacking, Stealth, Acrobatics, Precision demolitions, Trickery" - either by your team on site or by you remotely.
A demo of Subversion was shown at the Darwinia+ launch party last week, with the game employing a minimalist 3D blueprint interface to guide your operatives and better help you jump about the building to overcome security.
As your team moves through more and more of the structure gets uncovered, and eventually allows you to do things like hack the CCTV system to reveal more.
"...what would Uplink look like if it was set in real building rather than inside a computer?" That's basically the premise of Subversion, and embracing the inner spy.
"Internally, we still haven't hit what we'd consider a 'first playable', and we're certainly not in full production," Delay said. "We are still experimenting and prototyping, but things are coming together rapidly now." No PC release anytime soon then.
Introversion talks 'Subversion', "still haven't hit" first playable yet
24 February 2010 | By Simon Priest