The PC is BioWare's "natural place" to development their games. Platform was "not a question" when they started Star Wars: The Old Republic.
"Every two or three years we hear the announcement of fantasy being dead, PC gaming being dead and RPGs being dead," Erickson told in an interview.
"And yet, all of the biggest games that ever come out - that set the records - are nearly always PC games, and a lot of them are fantasy games."
"The biggest game in the world is a fantasy, PC, RPG MMO. We all know the drawbacks of PC. We all scream at our boxes and try to make stuff work. But at the same time, the interface is made for games. The mouse/keyboard interface allows so much less restriction," he continued. Real-time strategies have yet to hit console 'right'.
"There was not a question when we started Old Republic - or any of our games, for that matter", noted Erickson as to their lead development platform being PC.
"There's a reason the lead SKU for Dragon age was PC as well. When we're developing an RPG, it's a natural place to be." Rumours say that BioWare is running a very small and for Star Wars: The Old Republic this weekend.