Players can still ”manipulate and micromanage” squad mates but they’re quite capable if left on their own, says Drust. No more ‘blocked shots’.
”We heard that. You know, in past games if you gave them an order sometimes they’d just kinda get in front of you and block your shot and it was like ‘come on man!’” admitted producer Drust. They’re not that kind of Special Operations.
”Real world spec op guys know where to go and what to do and they’re not going to run in front of your line of fire.”
”We wanted to really improve that; you can still manipulate and micromanage them but if you leave them to their own device they’re not going to be mindless AI that sits behind you anymore,” he continued. Isn’t dumb AI almost videogame tradition?
Ghost Recon: Future Soldier releases on Xbox 360, PS3 and PC Q1 2011.