Developer TopWare calls shenanigans as it finished production, QA and localization mid-September - the delay is purely due to a crowded holiday.
”Truth be told, fans only have so much time to spend playing these content-rich games, and there were concerns our title could potentially be lost in the fanfare,” said TopWare managing director James Seaman.
”Our publishing partner SouthPeak, to their credit, has acknowledged this fact and made an adjustment, postponing their launch of Two Worlds II into early 2011.” The state of the game inferred by SouthPeak likely upset Two World II’s European publisher Zuxxez.
The game is still scheduled for a release this year by Zuxxez in some regions. It is ”factually incorrect” that Two Worlds II is an unfinished product said TopWare, who is co-developing the sequel RPG with Reality Pump. Both versions will have the same content.
Reality Pump is readying its team for post-launch support and to begin working on their downloadable content plans. October is quite a packed month for major releases, followed by November which has even more crammed in.
This holiday 2010 has some major RPG competition in the form of Lionhead Studios’ Fable III, Obsidian Entertainment’s Fallout: New Vegas, JoWood’s Arcania Gothic 4 and of course TopWare’s Two Worlds II. Have you got your shopping list set, videogamer?