It’s about making the impossible, possible. If it ”gets to the point” tech-wise where he can make anything he’ll ”probably stop”. Expression is everything.
”With recent technology there’s more capability for expression in games,” said Hideo Kojima, referring to increased cultural expression in games today.
”We are able to put in more cultural differences from each country, racial differences. So we’re facing a similar situation to that which faced Charlie Chaplin. He didn’t need words to express himself in his movies but suddenly he had to include words in order to stay relevant.”
”With this increased capability of expression through games, I think it’s a matter of learning how to use it,” he offered.
”Before, when Japanese game directors used Japanese settings, like Tokyo, there was no cultural barrier to the rest of the world because the technology meant that you couldn’t tell whether it was Japan or anywhere else. Now it is possible, so it becomes more difficult. Instead of using Japanese settings, games have to become more Hollywood.”
Kojima-san is yet to produce his perfect game, which is a good thing apparently.
”First of all, I’ve never created something that completely satisfies me. I don’t think that, even as technology continues to improve, I will ever be able to create something that completely satisfies me,” admitted the veteran developer.
”Creating something is about turning impossible things into possible things, things you want to be able to do. If it gets to the point where I’m able to create anything I want, I’ll probably stop making videogames.”
Recently Kojima Productions won awards at Gamelab’s closing ceremony in Barcelona for the Mercury-developed Castlevania: Lords of Shadow. Hideo Kojima also picked up himself a special lifetime achievement award, alongside Lionhead’s Peter Molyneux.