It’s not ”too technical or difficult” to beat enemies but there’s no ”set way” to takedown monsters. It’s how the player forms their party and strategizes.
It’s an open world action RPG and so it’ll have towns to explore and interact with, confirms producer Hiroyuki Kobayashi: ”There will be different towns in the game.”
”You can go in them and talk to people who give you information to go on quests. Even different places in the game itself will start quests.”
”You don’t have to get a quest and carry it out right away. You can take on a number of quests simultaneously and carry them out in the order you choose.”
In Dragon’s Dogma the player can create pawns which serve as NPC companions in your party. ”They have unique abilities and such you can use. The pawns don’t just do whatever people in the game tell them to do,” explained Kobayashi-san.
”They only listen to you because you’re the one who lost their heart to the dragon. They will adhere to what you say and do, but they are not typical townspeople.” The game’s opening has a dragon appear and steal the protagonist’s heart from their chest.
Dragon’s Dogma isn’t heavy on action like Devil May Cry 4 was to defeat enemies, with the player having to memorise crazy combo moves. ”What I can say, is compared to your typical action game, it isn’t as technical. It’s more of a strategy type of action game.”
”Maybe there are people out there that feel action games are too technical or difficult and it’s hard to beat enemies,” he continued.
”Here you’re not alone. You have pawns and they are intelligent. You can formulate different strategies to take down creatures. There isn’t a set way to takedown all of the monsters in the game. Depending on how you form you party, with the pawns you have you can come up with all of these different ways to take down creatures.”
”I think this is something that will appeal to men and women because you’re using your brain to takedown enemies in this game.”
Dragon’s Dogma releases on Xbox 360 and PS3 early 2012. Check out the full interview between Hiroyuki Kobayashi and Siliconera.