It’s ”difficult to get a game the size” of New Vegas squeaky clean, but CEO Feargus Urquhart admits that’s ”an excuse” that doesn’t fly when ”someone’s paid $60”.
The studio was using Bethesda’s own engine when making Fallout: New Vegas whereas Dungeon Siege III is built using Obsidian’s own in-house tech. “In the case of Fallout: New Vegas, we made a gigantic game, and I’m proud with what we were able to do but I wish it wasn’t as glitchy when it came out,” admitted Feargus Urquhart in an interview.
”The criticisms people had are fair but it’s difficult to get a game the size of New Vegas bug free. But that’s an excuse and it doesn’t matter when someone’s paid $60 for a game. It’s something we need to work on.” The dev team is eating up fan feedback.
“From the standpoint of Dungeon Siege III, we’ve been working very hard to make sure it doesn’t happen again. We’ve been playing and playing and playing and playing to ensure it’s of a high standard,” he says. Hopefully the only think Obsidian will need occupy their team post-launch are the occasional balance tweaks, and not game stopper screw ups.
Dungeon Siege III releases on Xbox 360, PS3 and PC June 14th in the US, the 17th in Europe. See the latest trailer below teasing the game’s co-op.