One of the more exciting aspects of Malevolence, which is being developed out of Brisbane, Australia by Visual Outbreak, a team of programmers led by Alex Norton from all over the world from places like California, Scotland, Great Britain, New Zealand, is that the game is completely procedurally generated. According to the developers, ”The game’s procedural engine can generate an infinite number of weapons, items, spells, monsters, dungeons, cities, countryside and even dialogue, allowing the player to explore the game with no end and no reason to stop.”
According to an interview with Dark Side of Gaming, the development team has stated that the game will be released on December 2012, and a playable demo will be made available this Christmas.
Check out the trailer, which features an early build of the game in action, in the video below.