”I’ve worked on a lot of engines over my lifetime and spent a lot of time putting graphics in to them and this thing is Porsche - and what I mean by that is that it is stream-lined, everything in it is perfectly freaking clean. You can tell it’s been worked on for years. It’s easy to upgrade.” Schofield insisted.
”We worked with engines before that are like f** spaghetti. You can’t work on a part and put it back in without messing with everything else.” Schofield continued. ”Modern Warfare 3’s levels now are so much bigger than the old ones because they go more vertically, they have a bigger footprint and on top of that, higher fidelity, more textures and a lot more detail.”
The reason is that the engine is continually upgraded, Schofield explained. ”Look at all the character models, look at all the gun models, look at the reflections, look at the water. There is so much that we’ve added, so when someone says ‘cut and paste’, I don’t even want to talk to them because they don’t know. They (the critics of the engine) just don’t know. They have no idea.”
Call of Duty: Modern Warfare 3 is due on 8th November for PC, Xbox 360 and PlayStation 3.