Users logging in ”on a craptop” suffer from Captain’s Quarters’ CPU demands, so the original UI interface is ”scheduled to be retained.” Welcome back spinning ships.
Whatever method you prefer to use when docking - Captain’s Quarters or Ship Spinning mode - the client will remember your choice. Why was the old method removed?
”This was removed when we released Captain‘s Quarters, as we felt the perspective from your own bridge overlooking the ship was enough. As it turns out, it didn‘t allow you to look at the ship from all angles, it requires far more GPU and CPU power than simply rendering a ship and a hangar and, importantly, we didn‘t retain UI functionality such as drag-dropping a ship onto your hangar to activate it or double-clicking on the ship to open its cargo.”
”We know that it‘s annoying as hell logging into a station on a craptop trying to sort out some market orders and feel it slowly roasting your lap while it renders your pencil skirt-wearing Caldari commander lady. We are addressing this now,” continued the blog.
”The original UI functionality is scheduled to be retained. Rather than a checkbox in the escape menu, you will simply be able to board and unboard your ship, toggling between Captain‘s Quarters and Ship Spinning mode.”
”Your client will remember your last choice, so if you left your station while boarded, you will be boarded the next time you find yourself in a station and vice versa.”
Check out the rest of the dev blog to see what else CCP has in store.