You get powers and revisit areas ”like Zelda in that regard,” which wouldn’t fit episodes. Rayman fans ”were demanding” a retail box, not downloads.
The concept for Rayman Origins outgrew what digital episodes could deliver. ”We moved to a boxed product because of the way that the Rayman franchise works,” said Ancel.
”In a Rayman game, you get all your powers and go back and revisit areas. It is like Zelda in that regard. And that format just isn’t compatible with an episodic download model.”
“We didn’t want people to feel obliged to download each episode. So the structure of the game drove us to the boxed game.” Fans had wanted a full retail release for Rayman anyway he said, and didn’t want the platform icon ‘wasted’ digitally.
”A huge amount of people asked for a boxed game – Rayman fans were demanding it,” said Ancel. “Which is quite funny, when you consider what people say about the rise of downloads.” Rayman Origins releases on Xbox 360 and PS3 this year, marking the 10th anniversary of the platform jumping thingamajig.