"Obviously, big triple-A games are our main focus, but (digital) feels very good, and feels like the right way of being able to do something on the side as well. Death Rally, and now American Nightmare, are good examples of that, and in the future we’re looking for different opportunities as well, expanding and doing other things." Lake added, “Alan Wake is our own IP and we absolutely love it, and we feel like we can do many things with it; custom versions for different mediums.” said creative director and writer Sam Lake in an interview.
Lake went on to state that Alan Wake 2 will benefit from Remedy's experience with American Nightmare, revealing, "It’s a nice place to experiment and then feed what we learn back into bigger games. I’m sure fans of Remedy Entertainment will see many elements in American Nightmare that they have come to expect from one of our games. It’s a tighter package, but still a cinematic, story-driven action game.”
”Obviously Alan Wake as a whole, as an IP, is very near and dear to us, and we want to take good care of it and make sure that we have a set course and direction for where we’re going," Lake continued, talking about how some fans might be put off by a new direction in the series, "And we certainly wouldn’t take it in an unexpected direction without thinking ahead and making sure that everything is working as we wanted it to.”
Alan Wake's American Nightmare debuted at the Spike TV Videogame Awards, and will be released sometime in 2012, complete with a new multiplayer mode.