”That was awful for us,” Dead Island producer Sebastian Reichert told CVG. ”I mean, let’s be honest, we will be an action game - you will have a serious approach to the zombie setting but we will be an action game. We won’t be a dialogue-based game that revolves around emotion. We will have strong elements from examples like Borderlands that will keep you playing.
“So, when we heard the Heavy Rain comparison we were like, ‘Whoa!’”
Reichert then mocked the quick-time event-driven Heavy Rain, laughing, “We’ve had problems declaring Heavy Rain as a ‘game’ - it plays like a movie. I’ve had more complex DVD menus.”
”We are more like a core game with a serious approach,” finished Reichert, ”Yes, of course we like it that people compare us with such great games like Heavy Rain, but we also have to face the fact that we are not Heavy Rain. That’s just a fact.”