"just not getting there" in terms of excitement, which is why it changed studios, engine tech and location.
It involves a "new concept and a changed setting," revealed Mettra. Now as a digital only title it can be "a bit more extreme," and let the Ubisoft team make "more radical choices."
I Am Alive was announced back in 2008 and was being developed by Darkworks, but now it's a Ubisoft Shanghai production heading to Xbox 360 and PS3 via XBLA and PSN.
"What happened behind the scenes?" said Stan Mettra. "When you hear of games that disappear like that - especially new IP and new creations, then you know that means (probably) the game is going through several development cycles."
"It means we make the first build, 1-3 levels or a whole game sometimes, but it's still not there. We have a cool idea at the beginning, so everybody's getting excited, but then you look at the game and it's just not getting there."
"We basically started from scratch: with a new concept and a changed setting." He adds that the game's new position as a hardcore downloadable title means: "We can go a bit more extreme, and make more radical choices."
I Am Alive releases on Xbox 360 and PS3 later this year. Check out the comeback trailer below.