Co-founder Travis Baldree will be aiming to post updates to the community on a ”more-or-less weekly basis” until it ships. The dev goes into detail about the team has been up to lately.
Feedback from the beta had them working on the game’s skill system, and now that’s been accomplished they’re moving onto the game’s acts to make sure they’re strong.
”…I’m going to try to give you a general idea of what we’re spending time on, why we do it, and why it matters,” began Travis Baldree’s community address. It’s similar to his ‘Not a Blog’ updates he did for Mythos, ”in days of yore,” although he won’t be talking potential features as they’re pretty much all-in at this stage.
”Many folks are anxious to see the game released - many have preordered, and want a date! We’ve been deliberately vague on this point. My hope is that if I give you an idea of what we’re doing, what it takes to do it, and the scale of it, it will make it apparent why that is.” Baldree then goes into detail over some of the changes the team has made.
Among them are tweaks to the skill system after feedback from their recent beta. Polish is back on the agenda now and is ”the most time consuming. We have currently split and are polishing Act 2 and Act 3 simultaneously.” The studio co-founder goes on to explain what polishing Torchlight II actually involves.
”…I’ll try to continue to post on a more-or-less weekly basis until this ships to give you something to chew on, so that you won’t have the impression that we’re all twiddling our thumbs behind our desks - we really aren’t,” he added.
”Nor are we feverishly polishing the doorknobs while the house is yet to be built. We tie things up and we move on, and we do it over and over again until we get to the end.” Check out Travis Baldree’s post on the official Runic Games forums for what’s happening with Torchlight II. It releases on Xbox 360 and PC sometime this year.