According to Blystad, “To bring emotion to a character like 47 there needs (to be) something really devastating to kind of shake him up. It was a tough decision."
"If you look at him, he’s always been told what to do, been more on other people’s missions (than his own)," he explained, stating, "So making this his game and about his decisions – enabling him to create the briefings on his own instead of having someone tell him what to do all the time – was the starting point, because then it would feel like the player was a bigger part of creating the story.
“And this emotional side is very closely attached to that. For him to have a reason to do something, there needs to be some sort of emotion behind it.”
Gamers will be able to find out how devastated Agent 47 is on the 20th November when the game is released on PC, Xbox 360 and PlayStation 3.