"at least two years" and may include "many ideas" that were cut from Limbo throughout its development.
The team "always experiment with ideas," said game director Arnt Jensen. Limbo was "a lot of financial risk" to PlayDead as they stopped only when they "felt it was ready" to release.
In Project 2 we get to play as a boy once again. The setting of the world is a little mysterious but it tells of the boy's "struggle against evil forces trying to take over the world".
"Money is never the primary factor when we make decisions," said PlayDead boss Dino Patti, speaking to .
It's being built on the Unity engine so the studio won't have trouble bringing it to multiple platforms should they chose. "We always want as many people as possible to play and Unity makes it easy to come out on different platforms,” Jensen said. “With our own technology, we spent a lot of time and money porting Limbo. With Unity this will be easier.”
Project 2 is scheduled to release on Xbox 360, PS3, PC and Mac. Patti has teased that it's "more crazy" than Limbo and "more 3D than you would think." Jensen added: "We always experiment with ideas. Many ideas were cut, right up until the very end. We're still working with some of the ideas that didn't make it into Limbo."