Medal of Honor: Warfighter was a dismal failure on both a critical and popular level, and Electronic Arts chief creative officier Richard Hilleman blames the failure as an "execution problem".
In an interview with RPS, Hilleman stated, "We don't think its a genre problem - it's an execution problem. We don't think Medal of Honor's performance speaks to any particular bias in that space against modern settings or World War II or any of that. It's much more that we had some things we should've done better."
He then admitted there was a lack of talent and leadership on the project.
"I think a key part of this is having the right amount of high-quality production talent. And we didn't have the quality of leadership we needed to make (Medal of Honor) great. We just have to get the leadership aligned," he revealed.
Hilleman then stated that there was a lesson to be learned, concluding, "We're blessed to have more titles than we can do well today. That's a good problem, frankly. In the long term, we have to make sure we don't kill those products by trying to do them when we can't do them well."
Medal of Honor: Warfighter earned Metacritic scores from 53-55 on various platforms, and sold a paltry 1.87M units across 4 platforms.