Oculus cofounder Palmer Luckey has stated in an interview that consoles are “too limited” for the virtual reality headset Oculus Rift.
According to Luckey, ”The problem with consoles in general is that once they come out they’re locked to a certain spec for a long, long time. Look at the PCs that existed eight years ago. There have been so many huge advances since then. Now look at the VR hardware of today. I think the jump we’re going to see in the next four or five years is going to be massive, and already VR is a very intensive thing, it requires rendering at high resolutions at over 60 frames a second in 3D.”
He went on to say, ”It’s hard to imagine them running a VR experience that’s on par with PC. And certainly five years from now the experiences and the technology for virtual reality that will be available on PC is going to be so far beyond anything that a console can provide.”
It’s an odd statement considering last March, Luckey stated that the company would ”definitely love to work with the console manufacturers as we go down the road to get the Rift onto those (next-gen) platforms” and that the biggest hurdle was production of the headset.
However, in July, studio CEO Brendan Iribe suddenly pronounced that consoles were ”not a focus”. Could it be Microsoft and Sony were demanding hardware licensing fees that Oculus didn’t want to pay?