“For us, we’re a small startup studio,” Zampella stated. ”We’re 60-some developers. So for us to be able to focus on one platform [helps]. For us it was really helpful to focus on the core game and what’s fun. It’s scoped more adequately to what we have the power to do as a start-up studio.”
Zampella confirmed that Titanfall would lack a single player campaign, citing time and effort developing levels. Instead, Titanfall will use a Brink-like multiplayer naarrative, melding single- and multiplayer together.
”We make these single-player missions that take up all the focus of the studio, that take a huge team six months to make, and players run through it in 8 minutes,” Zampella described. ”And how many people finish the single-player game? It’s a small percentage. It’s like, everyone plays through the first level, but 5 percent of people finish the game. Really, you split the team. They’re two different games. They’re balanced differently, they’re scoped differently. But people spend hundreds of hours in the multiplayer experience versus ‘as little time as possible rushing to the end’ [in single-player]. So why do all the resources go there? To us it made sense to put it here. Now everybody sees all those resources, and multiplayer is better. For us it made sense.”
As for Call of Duty, Zampella claimed, ”Honestly, we’re not shipping the same time as them. We’re going for something different. We’re not gunning for Call of Duty. We’re doing our thing. The important thing is to make sure what we’re doing is fun. I’m OK with Call of Duty being big. I helped create it, so I’m proud to see it’s something so big that it goes beyond me.”
Titanfall is due to be released in the Spring 2014 for PC and Xbox One, while Call of Duty: Ghosts will be released on the 5th November for all platforms.