According to creator Edmund McMillen Binding of Isaac: Rebirth, the rebooted version of 2011’s cult platformer, will feature over three times as many rooms to clear as the original.
McMillen talks about the other new content players can expect in a post on his blog.
”So 1st off the base game + wrath of the lamb boasted 198 items,” writes the developer. ”currently rebirth features well over 450 items, not to mention a lot more common item pick ups like the lil battery, black heart, new card types and a lot of double items like the key ring.”
”Rebirth will also feature over 50 new enemies (not counting bosses) and will also include the addition of color specific champion variations that each will have their own new way of killing you,” he continues. ”Rebirth will feature 15+ new bosses, but a new (and very fun) addition to these bosses are the “double trouble” boss fights, kind of like a curse for the boss rooms that forces you to fight 2 previous chapter bosses at once in a larger sized room.”
All of which is pretty impressive. But McMillen says that it’s those additional levels and rooms that really make Rebirth feel new.
”The old game featured 150 rooms per chapter (basement, caves, depths, etc)… but Rebirth will boast well over 500 rooms per chapter (counting large rooms as 1 room). This huge addition of levels makes things a lot more fun and interesting to play, on top of all the new rooms the new level editor allows me to do a lot of stuff I wasnt able to do before. I can now design rooms where doors are turned off, this makes it so I can create more dramatic and cool looking areas. “
Developed in conjunction with Nicalis, Binding of Isaac: Rebirth will contain added co-op play, new challenge runs and more. It’s set to be released later this year.