I says sounds, because while the concept is very intriguing, the game's firmly at the concept stage at the moment. There's only a very brief snippet of in-game axe-swinging to judge it by.
The idea is neat: one player is a slasher movie bad guy, wielding some kind of vicious weapon, and the other five players are all horror movie victim cliches - jock, nerd, popular girl etc. Co-op gameplay means that the survivors will have to work together to outsmart the killer, using their superior speed to escape from tricky situations.
The killer is big and slow, but if he remains unseen he can enter 'Predator' mode, which basically lets him spawn directly into a number of points around the map - maybe jumping out of a janitor's closet like Michael Myers himself when he hears the survivors run past.
So there's lots of information on how Last Year will play, but not so much on how it's going to be developed. Wearing is only asking for $50,000, which seems a rather small amount to bring more team members on board. The fact that Wearing is an ex-developer helps sell the campaign somewhat, but it could do with a little more detail to reassure potential backers that the project is solid.
We'll keen an eye on the Kickstarter. It's currently raised just over $20,000 from that $50,000 goal, and it has fifteen days left to go. The game's planned for a Fall 2016 launch on PC. Check thefor more information.