"With GRID Autosport going for a more authentic feel, we’ve added several new features to our mechanical damage, as well as improving existing features,"
"With GRID Autosport going for a more authentic feel, we’ve added several new features to our mechanical damage, as well as improving existing features,"writes developer James Conway. "As a result of this, the impact of mechanical damage in the game is much more severe than in previous GRID titles and will change your strategy when it comes to racing."
It's not just the expected collision damage that's modeled. For instance, "gearbox damage will build up every time you change gear, while over-revving and shifting at the wrong time, (primarily in manual gears), will cause the gearbox to accrue damage more quickly. Once the gearbox is damaged, shift times will start to increase and a failure to address your driving style will cause a damaged gearbox to eventually start to skip gears."
There are several different levels of damage for component parts like wheels and engines, each of which will affect the performance of your vehicle in different ways. A damaged radiator will cause the engine to overheat, while a broken turbo will cause it to lose power.
Luckily you'll know exactly what's going on thanks to the new engineer communication system. "A key new feature we have added is the Team Radio system; at any point during a race you can now request information from your engineer at the touch of a button. This means you can pay full attention to the action on track but still have easy access to standings and car health updates as and when you want it."
GRID Autosport is coming out 27 June 2014 for PC, PS3 and Xbox 360. Codemasters are still looking for community feedback on the game's