He has connected his procedural building system to zoning, and a geometry system is now in to allow for more variety with building plots. It’s rather impressive.
It’s all very basic right now of course as the simulation of needs in Citybound is not yet programmed in, but that is his next area of focus, as well as linking it to traffic.
The video summarises his latest additions:
▪ Made the procedural building system dynamic, so buildings are generated all the time and not just once.
▪ Connected the procedural building system with the zoning system
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Different zone types have different typical lot sizes.
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Lots are constrained to zone boundaries.
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Lots now are just rectangles, but in the future will become more complex shapes to fill out as much of the available space as possible.
▪ Implemented a procedural geometry system for buildings
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Started to create a vocabulary of architectural patterns
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Created low density building styles for agriculture, residential, mixed residential/commercial, commercial and industrial zones
You can learn more about this ambitious indie project on the way to alpha through the official Citybound DevBlog, and watch his earlier ‘Road to Alpha’ update videos showing the game take form.