It showed the retail version having been ‘downgraded’ from the demo’s earlier visual fidelity. From Software has now responded explaining the ”delicate balance” they struck.
The comparison images and footage on NeoGAF show clear downgrades have been made to textures and effects, such as reflections, lighting and even simpler geometry.
”Throughout the game development process, a game is constantly being balanced not only in game playability, but also in the realm of resource management,” read a statement from Namco.
”A developer is always challenged with creating the most rewarding gaming experience while delivering continuity in graphical quality, gameplay dynamics, and balance within the game. The final version of Dark Souls 2 displays the culmination of this delicate balance and we’re very proud of the positive media and fan reception for the game.”
A PC version is due to be released April 25th. It remains to be seen if PC gamers will get to enjoy visuals closer to the original reveals of the RPG, considering Dark Souls 2 co-director Yui Tanimura said back in January the game’s engine was built for next-gen hardware in mind. Ubisoft’s Watch Dogs has been accused of similar downgrades.