Dark Souls II Latest Updates
Unphased By The Persona 5 Fiasco, PS3 Emulator RPCS3 Now Supports 4K Rendering In Plenty Of Supported Games
A few weeks back news broke that Atlus had gotten on the case of the RPCS3 for basically advertising that Persona 5 was basically full playable on PC thanks to their emulator. Though the may have scrubbed any mention of that from their site, the game still works just fine. Now, it's even playable native 4K. Something the PS3 had no chance of accomplishing.
Demon's Souls is playable on PC for the first time
Thanks to the work of this emulation team, the PS3-only precursor to Dark Souls can now be played on PC.
Dark Souls III 'confirmed' with E3 promo image, launching in 'Early 2016'
The skulking rumour of RPG Dark Souls III has been slain by the fact it actually does exist. IGN has revealed a promotional image for the From Software developed sequel which has 'Early 2016' stamped on it. The E3 image shows an armour-clad hero looking a little rough. It was believed a new entry in the unforgiving RPG series would appear this month at E3 2015 next week, and now it seems it will.
Rumour: Dark Souls III to unveil at E3, first details and images leak
It seems leaks have sprung for Dark Souls III which is rumoured to be appearing next week at E3 2015 in California. The tough-as-nails RPG has also let some alleged screenshots surface, according to YouTube channel The Know. They also claim to have some of the very first details, like how a PC version is 'negotiable'. It will support 1-4 players, 10 playable classes, 45 new enemies, 15 new bosses, 60 mins of cutscenes, and even 'sword fighting arts'.
Dark Souls 2 patch fixes longstanding weapon durability bug
From Software has released a patch for the PC version of Dark Souls 2 that fixes a particularly irritating bug which degraded your weapons at ridiculous rates when you struck enemy corpses or environmental objects. Weapon durability mechanics are, of course, unforgivable at the best of times, but this bug made the issue much, much worse - the decrease rate was tied to your frame rate, which meant if you were running a 60FPS game all your hard-earned magical swords would snap like kindling if you so much as stumbled against a door.