Money "is the heart" of the RTS, where we sell excess resources and then buy low on what we need. Trade prices and stock fluctuate all in real-time.
We can extract resources but we'll need a claim to the land, and "getting a new claim in Offworld Trading Company is a lot like claiming an expansion site in a traditional RTS."
It doesn't seem like we'll be in any personal offensives with our competitors but that's what the black market is for, which "allows for more direct interactions than manipulating the price of silicon. Drop a wad of cash to hire pirates to harass your opponents’ supply chains, smuggle a crippling EMP device into their factories, or send a power surge through their facilities – but don’t be surprised when your corporation finds itself on the receiving end of some of these effects."
Our stock price in Offworld Trading Company is critical and something we need to manage, otherwise we'll be running a worthless company. Mohawk give us a typical example of strategy in Offworld Trading Company:
1) Drive up the price of water by buying up the world’s supplies and hoarding them in your stockpile.
2) Hit your opponent with an EMP that temporarily takes out his limited production capabilities, sending his stock price plummeting as he can’t fulfill his company’s needs.
3) Meanwhile, water has become much more expensive on the open market thanks to the reduction in supply – giving you the perfect opportunity to dump your stockpiles and buy up a big chunk of his stock before he can recover.
The indie studio intends to release a prototype version of the RTS this fall for those who purcahse the Elite Founders package ($80) of Offworld Trading Company, with a beta/Early Access version to follow soon after. No set release yet.
Check out the officialto learn more.