Kingdom Come is a realistic medieval RPG with no fantasy creatures or jumbo spiders. The first set of stretch goals are set to be announced today by the Czech studio.
Warhorse plan for three acts to compromise the full Kingdom Come: Deliverance game, which they estimate will be worth over 70 hours of gameplay in total.
"That's really, absolutely, mind-blowingly thrilling," announced Warhorse after just 36 hours on Kickstarter.
"We cannot stress strongly enough how grateful we are to all of you. This resounding confirmation of what we've been working on for almost two years just makes everything worthwhile. We are happy -- and privileged -- to be working on this project and we want to make the best possible game we can, for you."
They never expected a Kickstarter success to actually be enough to fund the entire RPG but had an agreement with their investor that should it manage its goal then it would prove there's a community out there hungry for Kingdom Come: Deliverance to be finished, and they'd continue funding the project.
"Now, with our goal reached, it's time for stretch goals and we shall announce the first one tomorrow. I would also like to make one thing clear: we have come to an understanding with our investor that every penny we make above the Kickstarter goal will stay with us and will go toward making Kingdom Come: Deliverance better."
To find out more about Kingdom Come: Deliverance visit the Kickstarter campaign. Over 11,000 backers have pledged a little more than £337k as of press time. Hopefully big time mod support will be native or as a stretch goal.
"You will not find any dragons, half-naked Elven warriors, or wizards in Kingdom Come: Deliverance. At no point will you have to collect seven pieces of a legendary magic staff to defeat an ancient evil bent on destroying the world with an army of demons. We think there are enough such games out there," says Warhorse.