Kingdom Come: Deliverance Summary
Between their usual affairs and now handling most of Atlus' European commitments, Deep Silver are harder at work than ever. Their next project - with Warhorse Studios - is Kingdom Come: Deliverance; and it's coming early next year.
Kingdom Come: Deliverance, themedieval single-player RPG, created by Warhorse, has been delayed until 2017.
Originally funded back in February 2014, Kingdom Come: Deliverance was scheduled to ship back in Q4 2015 for PC, Xbox One and PlayStation 4. In March,in order to launch simultaneously with the console versions of the game.
Kingdom Come: Deliverance is an upcoming RPG with a focus on historically accurate content and realistic combat, set in the 15th century medieval Kingdom of Bohemia. It's looking impressive, and it was due to be released this summer on PC, but it looks like it might be delayed because of those pesky console types.
It's all to do with publisher/distributor negotiations, as the unnamed publisher that Warhorse Studios is hoping to partner with, wants the PC version to launch alongside the console versions, and that isn't going to happen in the Summer because the console ports aren't ready yet.
Kingdom Come: Deliverance is a crowdfunded first-person medieval RPG that sheds magic and fantasy in favor of realism and compelling combat. The game has been in Alpha for some time and Warhorse Studios just released new updates for the Alpha today, but also hinted at plans and a release date for the Beta in 2016.
First-person melee combat is notoriously difficult to get right, so Kingdom Come: Deliverance developerhas a lot of work to do considering that roughly half the medieval RPG involves hitting peasants with swords.
A new developer diary video covers the team's efforts to create a more reactive, realistic combat system than games like, where you simply wipe your sword against a mudcrab until it falls over.