The hype machine seems to be rolling along quite nicely now, but when DICE was initially offered the job of making Star Wars: Battlefront, the team was a little intimidated at taking on such a well-loved property.
“When we were asked to do this we were really scared. We thought, no, this is too intimidating,” DICE general manager Patrick Bach revealed to The Guardian.
“And we had enough in our pipeline to be able to say no. But on the other hand, your heart is screaming yes! Because of course you want to make a Star Wars game. We just thought, okay, we’ll figure it out as we go.”
I’m assuming that Bach’s talking about the Stars Wars license as a whole, rather than the Battlefront franchise itself, though it’s fair to say that people adore those games. For some reason. I admit, I’m baffled at the way in which Battlefront 2 has been raised up on a pedestal as some kind of classic, when I remember it as a clunky, awkward team-based shooter with rubbish gun feel and terrible melee heroes.
Still, the new Star Wars: Battlefront is looking pretty tasty. It’s on the way this November.