Far Cry: Primal has quite the hurdle to leap. It ditches guns and modern destruction, which have been a staple of the series, in favor of prehistoric survival and tools. It also has the task of attempting to recreate the human elements period for which there is no written knowledge. A recent Ubisoft Blog addressed several challenges the team is tackling in order to make the game feel genuine and real.
In the Blog post, written by Editor Mike Reparaz, the Creative Director of Far Cry: Primal, Jean-Cristophe Guyot shared his concern of making this creative imagining of the Mesolithic feel like it could have at least been close in examining human conflict and relations of the time, as well as animal behavior. After all, it takes place in a time where humans were moving towards a settlement period, but still far from the top of the food chain.
“When you start, you don’t have anything, so every predator is a danger,” says Guyot. “Then you have the wolf, and he starts to repel the smaller predators. As you climb the food chain, it gets easier to travel the world.”
Indeed, animals will be somewhat of the replacement for many special guns and vehicles in previous Far Cry games. You can tame animals in the game to be used in scouting, ambushing, or laying siege to your enemies or simply in surviving. Guyot goes out of his way to express that there is an entire ecosystem around the player in Far Cry: Primal of which humans are just one important, but hardly all-defining part.
The Blog goes on to address the state of affairs in the world around the player, as well as inspirations for the cultural backbones of the humans in the game. If you’d like to see more, you can check out a full-on gameplay video of Far Cry: Primal[/url] along with commentary from the developer below. Far Cry: Primal is set for release on February 23, 2016 on PC, Xbox One, and PS4.