showed off Star Citizen's massive multi-crew ships at Gamescom last week, and if you missed out on the team's Twitch conference, you can check out a demo of the feature below.
It builds on theflight sim module, and allows small teams of players to take part in their own space adventures, manning turrets, piloting the ship and performing other vital tasks between them. Each player is subject to their own local gravity, so if one player spins the ship, the others won't go flying into the ceiling.
“You’re not going to have 50 systems to adventure in, but I think most people are going to have a lot of fun,” CI's Chris Roberts. “I’m actually expecting people to make up their own action story arc. So what we’re planning is, we’ll just have different areas you can fly in and visit and do things in, or have some AI that will spawn.”
It sounds like this mode will be kept mostly separate from the rest of the game; Roberts talks about a "freeflight mode", with teams taking part in capital ship battles. It's still in the early stages of development right now, so CI hasn't quite worked out what to do with it. The idea itself is pretty intriguing, though.