The upcoming FPS module for Cloud Imperium Games' Star Citizen has been named 'Star Marine', and it's been Chris Roberts' dream of "integrating a first person shooter with a space sim." It's all part of a wider more immersive universe.
In this space sim we "aren’t directly ‘playing’ a ship", but a character who's piloting a ship. That means we can be involved in far more of the action, like being part of a boarding team.
A lengthy report on the FPS module has been posted on the official RSI website detailing all the parts of Star Marine as it stands today, which is still undergoing strenuous development.
"...we kicked off Star Citizen as a ‘First Person Universe’ right from the start, and it’s why we picked an FPS engine to build on. Star Citizen isn’t like my previous games: you aren’t directly ‘playing’ a ship… you’re controlling a character who is flying a ship," wrote Chris Roberts.
"Thanks to the support of Star Citizen’s backers, the framework of our modular development process and the incredible talent of the teams working on the game, melding elements of a first person shooter with a space combat adventure are no longer a distant dream… it’s an impending reality!"
"We know you’re eager to try Star Marine, and our job today is to get it ready for you. That doesn’t mean releasing the end-all finished product; as with Arena Commander, we’re going to be revising and updating and expanding the game based both on our schedule and your future feedback."
"What it does mean is that we need to address everything we possibly can before we release the first version, because there’s no sense getting feedback where we know further work is needed," he explained. Each department head at the studio has published an update.
There's a huge amount to digest over on the official website.
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