At its core, Ronin is a game about infiltrating enemy bases to assassinate high-profile targets. As a katana-wielding ninja, speed, stealth and subterfuge are your best weapons; you can cling to walls above unsuspecting guards, hack terminals to switch off light and laser fences, or trick opponents with a holographic tool, run up behind them and cut their gizzards out.
Combat itself play out in the same stop-start manner of an anime sword-fight, with your character flipping back and forth out of the way of enemy troops' laser sights, then dealing the killing strike with her blade. Fighting isn't exactly encouraged, but the game focuses less on the 'one hit and you're dead' approach that Gunpoint took.
All in all, it's looking like a very tidy and enjoyable stealth action game. Ronin releases on May 20 on Steam. Publishercontinues to scoop up some really cracking indie games.