has completed a global server expansion for MechWarrior Online, claiming that lag for players "has been reduced in some areas by more than 75% with the average ping time reduced by 50%." Baically, if you're outside North America, playing the game should be a little less head-bangingly frustrating now.
New servers in the Oceania region will go up next month, so if you're from that corner of the world you've still got a little bit longer to wait. The game's getting closer to a level playing field, though, which is good news.
"The expansion of the server center was completed in just over two months by the dedicated team at Vancouver-based Piranha Games tasked with implementing the global, state-of-the-art network," reads an official press release. "MechWarrior Online is currently entering in its final phase of feature implementation, which includes tightening the competition for its core fan base on a global level by implementing the new server locations."
Say, do you like vaguely interesting but ultimately rather meaningless statistics? Of course you do. It turn out, according to piranha, that European mech pilots, who make up around 40% of the player base, earn more XP and C-Bills than US. players and have a better win/loss and kill/death ratio. Imagine what they'll be like when they're not lagging all over the place.
You can grab the F2P client for MechWarrior Online over on the