In the beta you'll find five maps set up for the game's fast-moving Objective mode, plus a dozen of the game's Mercs, special characters who each pack their own unique skills and weapons.
To mark the announcement, Splash Damage has released a video diary which features the dev team discussing the original idea behind Dirty Bomb, and the game's MOBA-inspired elements. Such as the way the game's dropped traditional classes in favour of the aforementioned Mercs.
“The game's going to change every time a new Merc comes in,” says studio co-founder Richard Jolly, “and there's going to be strategies and counter-strategies when a Merc comes in. It makes the game feel very different, and it's going to keep it feeling fresh.”
If the team can handle all those tricky free-to-play elements right, then Dirty Bomb could be a very solid shooter. From what I've played, it certainly captures the spirit of the addictive, fast-paced objective play that Splash Damage was known for in its heyday. You'll be able to start playing on June 2.