Audio issues were bludgeoned too, and there'll be no more of that weapon duplication going on! They've also limited the camera FOV when in cutscenes if you tweak the in-game FOV slider.
Still on the naughty list are AMD-related performance woes, freezes in connection with Nvidia's Depth of Field setting, and "unsatisfactory performance" on multi-GPU setups like SLI or Crossfire. Hopefully Techland has managed to spread the CPU load of Dying Light, and not stress just the first core.
They've got a list of Linux-specific fixes too. Check out Patch 1.2.1's full changelog for details.
Patch 1.2.1:
• numerous performance optimizations, both general and configuration-specific, that resolve many performance problems • compatibility fixes – related to language and regional system settings • fixes a number of crashes in various situations • blocked cheating by changing game’s data files • new issue tracking mechanisms (-safemode switch, additional logs, minidumps always, full dumps on request) • numerous audio compatibility fixes
Bug fixing:
• resolved disappearing inventory in a save game in specific circumstances • resolved blocked using of items after breaking reloading of shooting weapon • removed weapon duplication glitch of throwable weapons • limited camera field of view on cutscenes when in-game FOV set to other than default • lowered frequency of docket availability information
KNOWN ISSUES WE ARE WORKING ON:
• performance issues of systems based on the AMD processor • freezes when using Nvidia DoF • unsatisfactory performance on multi-GPU systems