Chris Roberts has revealed in a newon the official Star Citizen website that the FPS module, known as Star Marine, won't be arriving any time soonish because of problems.
It was intended to release to backers after PAX East in April, but "technical blockers and gameplay issues" are keeping it from rolling out. It hasn't delayed Star Citizen's overall schedule, he assures.
In a rather lengthy update for the community, Chris Roberts goes into some detail over why the team is having trouble with the first-person shooter side of things. There's some "great new tech" tied in with Star Marine which would benefit everyone who is enjoying Arena Commander.
The planned 1.2 build has been held back because of these troubles and so the studio is investigating "releasing a build with Star Marine disabled that would allow you to experience some of the changes and updates we’ve made over the last few months to the core code base."
"There are some technical challenges in doing this, and it won’t happen overnight…but I feel that it’s incredibly important to do because we need to test with the public, we need to collect your feedback and frankly we need to continue proving that we’re working on what you care about," continued Roberts.
They "don’t have an absolute answer" as to when we'll see Star Marine in our hands.
"What I will tell you is that we know exactly what we have to do, and we’re already well on our way to doing it. With allocation of additional resources and increased cross-studio focus on the FPS portion of the game we are on our way… we’re just not there quite yet."
Check out the latestto learn more of the Star Marine issue.