Launched in October, Dishonored 2 impressed critics and gamers alike with its varied combat approaches, beautiful landscaping and overall refinements to the system introduced in the 2012 original.
But with the PC version coming across as a little rushed at first, Bethesda have been hard at work trying to set things straight. They've been issuing multiple patches since launch to help the game regain its warranted glory, and we're going to keep tabs on them here.
Dishonored - Update 1.3
Even Bethesda has acknowledged the driver issues with Nvidia's 375.70 and 375.86 releases, so they're suggesting everyone moves up to the 375.95 patch issued a few days ago. Other than that, Dishonored's 1.3 update brings stability and performance updates and further support for multi-monitor setups. Here's the lot;
- Added a setting to turn OFF Camera Motion Blur
- Fixed a bug which caused some textures to be missing when Texture Quality was set above Medium for some GPUs
- Fixed a bug where the game sometimes launched in the previously saved resolution in the top left corner of the screen
- Fixed a bug where "Adaptive Resolution" was incorrectly set to "Manual"
- Fixed a bug where changing the Screen Resolution, Monitor, Windowed Mode or Triple Buffering did not properly revert after selecting "No"
- Fixed a bug where the player was incorrectly asked to confirm changes when no changes were made
- Fixed a bug where V-Sync settings did not match the monitor refresh rate when higher than 60hz
- Fixed a bug where pressing "No" in the confirmation prompt when changing Triple Buffering setting sometimes made the prompt appear again
- Fixed a bug with multiple monitors which caused the game to not display on the primary monitor by default
- Fixed a bug which caused some UI elements to be misplaced when using 5:4 or 4:3 aspect ratios
- Fixed a bug which caused incorrect Resolution Scale FPS Target when changing V-Sync mode
- Fixed a bug which caused the game window to appear off screen when resolution was set below the native resolution for 1440P and 2160P monitors.
- Set default value for Resolution Scaling Quality to "Quality"
- Fixed a rendering bug affecting the lighting on some NPCs which sometimes caused a red glow
- FPS limiter set to 60 FPS by default
- Adjusted Shadow Quality settings – “High” setting and below have a more significant visual and performance adjustment
- Reduced performance impact of transparent surfaces & VFX
- Fixed a bug impacting mouse movement speed