Resident Evil 2 is one of the most beloved games in the franchise. Resident Evil 6 is very much not. But producer Yoshiaki Hirabayashi is taking the mixed feedback on the series’ most recent major entry into consideration for how the RE2 remake should progress.
”Every title brings with it learning experiences,” he said in an interview with, “and of course I saw a lot of the feedback on Resident Evil 6 and have taken on board everything I've heard from the fans about the game and I want to show you what it taught me with through the next experience I'll be bringing to you.”
Unlike the recent HD remaster of the original game, RE2 never had a proper remake with higher resolution backgrounds and improved character models, so work on this edition is starting more or less from scratch. Hirabayashi calls working on the first remaster a learning experience, in which the team got the chance to go over it with a fine tooth comb. ”Not just the audio-visual assets, but the programming code for each stage, and analysing the pacing that makes it such a great experience.”
Capcom has certainly been struggling the past few years to do much beyond remind people that they used to make excellent games, but a full, original remake of one of those classics could be a step in the right direction.