Stellaris is seemingly one of the most well supported 4X Space Strategy titles on the market right now. Even with the Leviathan story pack add-on coming out toward the end of October, it only took a few short days for another patch to land fixing the few tiny issues which were left behind.
Of course, with a game like this, you're constantly looking at balancing what's already there while bringing lots of new additions for those who feel they've achieved everything they've wanted in their space lives. With those additions come more improvements, refinements and balance tweaks; and so the cycle repeats. We're going to keep a log of all the changes from here on out, so check back regularly to see what's new.
Stellaris Adams Patch Notes - 1.6.1
Adams? Where'd Banks go? We can assume you're looking at this page as a somewhat active Stellaris player. If that's the case, you likely know exactly why we've jumped straight to a hotfix of another major patch - it's because those initial decimal place increases make for such long patch notes, they end up with their own post. Like this one.
Stellaris Banks Patch Notes - 1.5.1
You may have noticed a gap in the Patch Notes segments here and there, but there's a valid reason for that. We've moved from major releases too quickly to keep up with the game's astoundingly long patch notes. With 1.40 quickly making room for the 1.5.0 'Banks' update it was, again, too long for a single post. Yet the first minor patch of the major expansion is more than adequate.
To read the lengthy 1.5.0 patch notes, head on over here. If you're moving into 1.5.1, however, here's the lot;
Stellaris Kennedy Patch Notes - 1.4.0
We're not sure whether to class it as a highlight of the patch, but the addition of 33 new achievements means there's plenty the developers still want you to do. Overall, 1.4.0 is being considered as a smaller bug squashing patch, but that doesn't mean it's completely void of interesting notes. Read on below, or in more depth on the Paradox site;