LawBreakers is a bit like Battleborn, in that almost every time someone mentions either one of those games, people can’t help but think of Overwatch. We aren’t sure whether this is because LawBreakers has heroes in it, or because people are lazy and will lump every FPS together as being near enough the same thing… Anyway, Eurogamer’s Chris Bratt asked Cliff Bleszinski, the founder of Boss Key what he thought of the comparisons between the two games.
“…there is some overlap in regards to the fact that we have characters and guns and weapons and whatnot, but the thing is that our art style is a little bit more gritty,” said Bleszinski to Eurogamer. “Theirs is kind of, super bright colours, almost anime-ish characters…they’re going for a bazillion different characters, while we’re going initially with less is more, and we’re ramping up to find our balance.”
There’s our first difference – LawBreakers is hardcore, man. Overwatch is like a cartoon, but LawBreakers is super cool, like a show you’d only be able to watch after 9pm on a school night. Bleszinski continued:
“And them, as a game, are so much rock-paper-scissors. And for us, you know, if I come around the corner in Overwatch and I have the wrong character, and someone else has the right character, in that rock-paper-scissors match, I’m dead. Also, in Overwatch, if I enter a room with four, five, six people from the other team, I don’t stand a chance of really taking them all out. If you’re really good at this game with any of the different roles and classes, you can take out an entire team.”
We don’t really understand this comment, mainly due to the fact that if you enter a room with six people from the other team in any FPS, there’s almost no chance you’ll survive. This isn’t a special feature of Overwatch, it’s just how these games work. Technically speaking you could do what Bleszinski says in Overwatch, but then again technically speaking you could do anything like that if you were skilled enough.
Bleszinski made sure to target Overwatch’s casual/friendly approach in regards to certain gameplay decisions. “One of our core pillars is to be a shooter. You know, it’s one of those things, our hitboxes are all accurate and one-to-one with the characters. These are the core things that core players really care about. We’re not going to freeze the players. We aren’t going to allow them to be shot through walls or anything like that. We’re not going to stun them. We may slow them down in some instances… All that stuff works well in the context of Overwatch, but it’s not us.”
to watch Eurogamer’s full interview with Cliff Bleszinski.
LawBreakers is scheduled to release this summer on Steam.