Civilization VI only released on 20th October, with the launch going very well. At the time it sat as the third most played game on Steam, with 99,138 players at its peak and some very positive reviews on the Steam store front.
With the continued patch support over the last few seasons, it seems Civilization VI will be on our play lists for a long time. That's one of the reasons why we're going to provide a handy little page to keep you updated on all the Civilization VI Patch Notes that come along, and what changes these patches make to the game.
Civilization VI Update – Summer 2017 Update
2K and Firaxis Games have finally released the Summer 2017 update for Civilization VI, which includes several balance changes, AI adjustments, multiplayer changes, and bug fixes. One feature that a lot of people have been asking for is a restart button to regenerate the map using the game settings you've set, which is now available with this update, along with the ability to save game configuration settings for future games. The Nubia Civilization and Scenario Pack is also available starting today.
Here's the full list of changes:
GENERAL BALANCE CHANGES
CIV & LEADER SPECIFIC BALANCE CHANGES
Civilization VI Update – Spring 2017 Update
While some might have a sour taste in their mouth when it comes to the slower than average Civilization VI patches, others enjoy just how much content and changes are brought into effect in one fell swoop. As you can imagine from the last major update, we're getting one for each change in the season. Considering Spring took effect just the other week, we're getting the 'Spring Update' in a rather timely fashion. Let's see what's happening;
Civilization VI Update – Winter 2016 Update
It doesn't feel too long ago since the Fall update added DX12 support and a host of other little goodies. But already, the Winter update has arrived with a lot more - including two new DLC Civilization packs 'Poland Civilization & Scenario' and 'Vikings Scenario Pack'. Here's a taster of the patch notes. The rest can be found here.
Civilization VI Update – Fall 2016 DX12 Update
There might not have been much to talk about when it came down to Civilization's first post-launch patch, but that certainly isn't the case this time around. Dubbed the "Fall 2016 Update", we'd rather think of it as Civilization VI DX12 Edition. Though it certainly adds more than just DirectX 12 support, in the early days of the API, it's always exciting to get something new in the way of support.
There's a heck of a lot of changes this time around - more than we could possibly justify in a page that strives to be tidy after 12+ updates, so head this way for the full release.
But for those simply looking for an overall idea of the alterations, let's take a look at a selection of the goods available through your regularly scheduled Steam download;
Civilization VI Update – V220.127.116.11
There isn't a lot to be said about this patch, as you'll probably be disappointed to find out that it doesn't actually contain any fixes or adjustments even though it's almost 1 GB. Digital Deluxe owners have access to the game's soundtrack, so all this patch does is change the game's OST from MP3 to .ogg and updates the albums artwork.
File Size: 1GB
- Sid Meier's Civilization 25th Anniversary Soundtrack changed from .MP3 to .OGG.
- Sid Meier's Civilization VI OST Artwork Updated