One might not think of Valve as the fun police when it comes to a game that was born directly out of mods, but that appears to be the case with Counter-Strike: Global Offensive. The company has decided to take a much more strict stance against servers containing mods that allow players any sort of benefit outside of cosmetic items.
Valve recently posted new rules and their reasoning for them over on the, explaining that they are trying to snuff out mods that devalue any of the game's systems, especially regarding available inventory and matchmaking status. The update offered these stringent guidelines as to what mods needed to be removed from community servers:
"To be clear, the services that should not be offered on a community server include (but are not limited to):
– Allowing players to claim temporary ownership of CS:GO items that are not in their inventory (Weapon skins, knives, etc.).
– Providing a falsified competitive skill group and/or profile rank status or scoreboard coin (e.g., Operation Challenge Coins).
– Interfering with systems that allow players to correctly access their own CS:GO inventories, items, or profile."
This essentially limits modders to a bare minimum of what rules and systems can be bent with the game. Maps can be made via the Steam Workshop and skins can be submitted for use in the game, but also denied at Valve's discretion. The community is obviously not pleased with this turn of events.
Half-Life and turned it into the initial builds of Counter-Strike. Unfortunate as it is, it also isn't the first time Valve implemented . It remains to be seen how this will turn out.have gone to post their ire over the matter, pointing out aptly that without game-changing mods, nobody would have taken
Are the new changes another botch on the part Valve or are they simply trying to reel in the chaos that can be the Counter-Strike modding game and give the game a little more overall normality? Let us know what you think in the comments below.