Three stories broke about Ubisoft's release of For Honor back on launch week: all of them about balance issues and bug patches. Closing off the first week of release, another update has begun making rounds in an attempt to fix some of the issues still affecting the game.
And because we can likely see these bug and content patches being dished out for quite some time yet, what better reason to set up a classic 'Changelog' post to better account for the varied updates being thrown around left, right and centre. With a sizable content patch already being teased, it's likely Ubisoft plans to keep a warrior's heart beating for a while after release; and we're willing to keep people up to date.
For Honor - Patch v1.18
January 2018's patch from Ubisoft adds loads of bug fixes and improvements, as well as some PC-specific issues to do with graphics settings, tabbing and button prompts. You can find further Patch Note details here, although you won't find more than our Changelog below:
Dynamic Reflections quality selection
For Honor - Patch v1.12
Ubisoft has revealed that it will be performing some maintenance today for a Matchmaking bug introduced in v1.11. The maintenance will begin at 8AM EDT / 12 PM UTC and end at 8:30AM EDT / 12:30 PM UTC. This will then allow you to download the For Honor - Patch v1.12.
For Honor - Patch v1.08.02
At this point, we're just waiting for a next decimal place to come into effect. We're looking at some simple balance changes here in the form of a few bug fixes.
For Honor - Patch v1.08
Quit penalties. A hallmark of multplayer gaming that should always be present one way or another. For Honor launched without such system despite having a worldwide algorithm turning even a simple 3v3 matchup into a fight that effected every player - more or less. Today, that will be fixed. Will everything be right in the world once more? Unlikely. But it's a start.
For Honor - Patch v1.06
Moving along swiftly, we're already looking at Title Update 1.06. Sure, they may not be the most robust of updates - they're hardly adding much in the way of new content right now - but it's still a solid attempt to appease an otherwise dwindling community.
If you want to hear the observations that made Ubisoft make specific changes, they're included with the official patch notes over on their page. To skip the fluff, read on;
For Honor - Patch v1.05
Ubisoft's For Honor Patch v1.05 has been released today and it includes an absolutely colossal amount of changes and fixes for the game. Improvements have been made to fights, fighters, feats, game modes, gear stats and lots of fixes to help problems PC users may have been experiencing. The full patch notes are below, but make sure you get some milk and cookies ready:
Superior Block feedback
PATCH NOTES V1.05.1
Sidestep Strike and Riposting Stab
Full Block Stance
Side Light attacks
Light Attacks (Out of Guard Mode)
Full Block Stance
Light Attacks (Out of Guard Mode)
The Long Arm
The Long Arm now guarantees a Side Heavy Attack (but not Top Heavy).
Developer comments: The Long Arm is an iconic move of the Lawbringer, but before it only connected to a guaranteed light. Now it connects to a guaranteed heavy, which should make the risk of launching this move more worthwhile. This heavy can start the Swift Justice chain, which now also features a faster light after that heavy.
Swift Justice (HLH)
For Honor - March 30 Update
Elite outfits make their appearance, Steel has been increased and a few new maps should now have made their repeated debuts. For those who fell victim to the 8-hour long Ubisoft server outage back on March 28, expect 3 days of Champion Status to compensate. The rest is down below;
For Honor - v1.04
They might not be calling this one a hotfix - but that's essentially what it is. There's little reason to even announce this one, but it's just another reason for the Steam community to throw their hate into the comments section as the playbase dwindles further. Those enjoying the game, however, might enjoy it .01% more now. Here we go;
For Honor - v1.03 Hotfix 2
The people aren't too happy with Ubisoft's methods of attempting to fix a game that, in their eyes, should never have been broken in the first place. With connection and crash issues still wide-spread, the latest hotfix attempts to squash two known error codes while introducing a death animation glitch at the same time. It was planned!
For Honor - v1.03 Hotfix 1
In the continued effort to fix the issued presented to those wanting to play on integreated GPUs that don't quite fall in line with the game's requirements, players will be able to proceed through the warning message and try regardless. There's a few other changes, too;
For Honor - v1.03
Balancing out a few more champions, this update might look small, but it will likely have some considerable effect on matches going forward. For one, there's a minor delay added to the Warlord's 'Full Block' stance - so timing it key.
For Honor - Hotfix 1
Shortly after the game's release, Ubisoft issued a post detailing common work-arounds for bigger bugs that were plaguing player experiences. Attempting to actually deal with some of these gives us the first, of likely many, official hotfixes. Let's see what they've done;