Released on April 12, Moonfall is a hand-painted homage to Golden Axe with a hint of Diablo-esque roaming. Coming from Fishcow Studios out of Slovakia, it's one that certainly aims to remind you of the (g)olden days.
Check Out 30 Minutes Of Axe-Based Monster Slaying With This Lengthy Moonfall Gameplay Video
But in today's world, it wouldn't be classed as a video game if it wasn't worth a patch or two soon after release - and Moonfall certainly doesn't disappoint in that sense. Having 3 minor changelogs in its first 10 days on sale, it's evident Fishcow want to make sure Moonfall stays pleasing to the public eye. To help, we'll be cataloguing patches past, present and future.
Moonfall Patch Notes - Update 1.1.1
Achievements, particles and performance - oh my!
Changelog:
- 3 new achievements
- Better block animations
- Quicker performance of the abilities
- Quicker attacks for Shadow´s daggers
- Some enhanced particles (e.g. Level Up)
- Traders sell more items now
- Goblin Juggernaut charges more quickly and can knock down
Moonfall Patch Notes - Update 1.1.0
Going from 1.0.3 straight to 1.1.0 would usually indicate a rather substantial upgrade. Especially when it's just a sudden jump. On the topic of Moonfall, it isn't the biggest game from the get-go. It's more a patch of quality over quality, however.
Changelog:
- Improved battle system for more exciting experience
- Added blood effect when player is hit
- Quicker attacks (melee and ranged)
- Quicker performance of the abilities
- Increased efficiency of block
- Quicker and stronger daggers and crossbows for a better balance
- ome enhanced particles
- Campaign begins with a default armor
- Removed the Bolt Burst ability for Tribal Archer
- Removed the Blade Charge ability for Skeleton Warrior
- Minor bugs fixes
Moonfall Patch Notes - Update 1.0.3
The main things to note from this update is the solid Dualshock support and spruced up character abilities. Not only will you be able to dish out more damage with select skills - you'll be able to do it more comfortably than before!
Changelog:
- PlayStation 4 Controller support (the graphic layout will come in the next patch)
- Enhanced heroes' abilities ( Mighty Blow, Overwhelming Dash, Shield Bash, Ice Shards, Special Shot, Poison Cloud)
- Enhanced particles for heroes’ abilities
- Better compatibility for controllers - PS4 controller support available
- Added sound for unlock skill/attribute
- Fixed a direction of a shot bug while changing direction of movement of the character
- Fixed bug with the Scrap Metal achievement
- Minor bug fixes
Moonfall Patch Notes - Update 1.0.2
A minor tweak if ever there was one, this is primarily a bug fix patch with a few translation tweaks. If switching weapon sets seemed a little cumbersome in the past, this might have been the update to sort that out with a new UI.
Changelog:
- Added UI for switching weapon sets
- Adjusted volume settings
- Automatic input switch to the controller if controller is used in the Main menu to start a New game
- Corrected russian translation in a dialogue with Lady Felan
- Updated poison cloud effect collider
- Savage Ogre excluded from the effect of the healing totem and buffing drum
- Resized effect collider for the Skeletal boss' roots ability
- Added UI for switching weapon sets
- FIXED: Pre-boss save in the last mission "Road to town"
- FIXED: Missing translation
- FIXED: The level number above 10 hasn't been displayed in the Russian language
- FIXED: The initial skill has invalid description in the skill tree
- FIXED: Some visual text issues with the German and the other languages
- FIXED: Changing volume has sometimes changed the graphic quality settings
- FIXED: Some text alignments
Moonfall Patch Notes - Update 1.0.1
Seen more as a quality of life and early bug squashing update, the first post-release tweak for Moonfall is good news for those who were crippled with huge FPS drops in the Skeletal Camp boss area.
Changelog:
- Amadeus has more HP
- Fixed: huge fps drop in skeletal camp in boss area
- Fixed: F5 return to hub does not work after player kills skeletal boss
- Fixed: outro can be skipped via tab map panel
- Fixed some minimaps
- Fixed more visual bugs
- Abilities now respect cooldown during using block
- Fixed: game is unpaused even when ingame menu is not closed
- Minor bug fixes