Released on April 12, Moonfall is a hand-painted homage to Golden Axe with a hint of Diablo-esque roaming. Coming from Fishcow Studios out of Slovakia, it's one that certainly aims to remind you of the (g)olden days.
But in today's world, it wouldn't be classed as a video game if it wasn't worth a patch or two soon after release - and Moonfall certainly doesn't disappoint in that sense. Having 3 minor changelogs in its first 10 days on sale, it's evident Fishcow want to make sure Moonfall stays pleasing to the public eye. To help, we'll be cataloguing patches past, present and future.
Moonfall Patch Notes - Update 1.1.1
Achievements, particles and performance - oh my!
Moonfall Patch Notes - Update 1.1.0
Going from 1.0.3 straight to 1.1.0 would usually indicate a rather substantial upgrade. Especially when it's just a sudden jump. On the topic of Moonfall, it isn't the biggest game from the get-go. It's more a patch of quality over quality, however.
Moonfall Patch Notes - Update 1.0.3
The main things to note from this update is the solid Dualshock support and spruced up character abilities. Not only will you be able to dish out more damage with select skills - you'll be able to do it more comfortably than before!
Moonfall Patch Notes - Update 1.0.2
A minor tweak if ever there was one, this is primarily a bug fix patch with a few translation tweaks. If switching weapon sets seemed a little cumbersome in the past, this might have been the update to sort that out with a new UI.
Moonfall Patch Notes - Update 1.0.1
Seen more as a quality of life and early bug squashing update, the first post-release tweak for Moonfall is good news for those who were crippled with huge FPS drops in the Skeletal Camp boss area.