Starting development way back in 2014, No Matter Studios' 'Prey for the Gods' recently plowed through its Kickstarter goal. Being handled by a tiny team of 3 industry veterans, how did the hopefuls decide to take up such a massive project with such a small team?
Over a coffee. Obviously there's a little more to uprooting your stable career and going off to work on a passion project with your own savings - but a coffee is what started it all.
Speaking to our own TJ Denzer, Brian Pernell - the game's director - shared the story of its creation during a lengthy interview featured over here. In it, TJ asked the all-important question of nailing down a grand concept that looks to bring large-scale adventure titles like Shadow of the Collosus back into the fold. Parnell explained; "Chien, Tim, and I worked in jobs with mobile game studios. We were all sort of burned out by it. We wanted to make something people would enjoy without a big red button screaming “buy!” all the time." It isn't the first time we've heard of creatives feeling stifled within the profit-churning machine of Mobile Gaming, either, but a good old coffee was the driving force for their future.
"The three of us went out for coffee one day and discussed what we should do. We wanted to push ourselves artistically and pursue something that would give meaning to why we got into the industry in the first place... we figured out that we sort of had a well-rounded group already. As a team of three people, we narrowed it down to this idea that we should make one character in one box with one boss and this intimate battle that matters. For me, I wanted to create this thing where the bosses were huge and epic. Things like Infinity Blade and, yeah, Shadow of the Colossus came to mind, offering this battle and this system where you climb the boss. I always wondered why nobody really went back to that kind of game up to this point and now I know. It’s not easy."
Cruising through its Kickstarter goal, Prey for the Gods should be well on its way to reaching its estimated shipping time of December this year. Expect to see a whole lot more of its giants in the coming months. The full interview is available here with the above quotes being condensed into a paragraph befitting of the subject.
If pre-ordering is your thing, the Kickstarter is still accepting pledges with your money going straight back into development. The minimum pledge to grab a copy is around $15.