is set to launch tomorrow. As you boot it up for the first time on PC, Xbox Series X/S, Xbox One, or PlayStation 5 and PS4, you may notice an immediate patch download. You're probably curious about the details of this day-one patch. Let's dive into the patch notes.
Ubisoft has now shared patch notes and revealed that there are a lot more changes than it originally planned. Furthermore, it's currently not possible to view the patch notes on the PlayStation 5, a feature missing from the PlayStation 4, if you were looking for them in the UI.
However, we understand that the day-one patch primarily focuses on a mixture of Gameplay, UI, World map and Quest fixes, along with general performance improvements. It's the subsequent post-launch patch that is expected to bring more significant changes to the game.
Assassin's Creed Mirage Patch 1.0.2 - Day One Updates
Here's the list of changes from the Day One Patch.
- Xbox Series X|S: 5.44 GB
- Xbox One: B : 4.04 GB
- PlayStation®5: 2.18 GB
- PlayStation®4: 5.40 GB
- PC: 0GB (TU 1.0.2 is included in the 41.6 GB game files ahead of Oct 5.)
- Elevators would kill Basim.
- Shards were not properly awarded.
- End Game rewards are now properly awarded after finishing the game.
- Enemies now properly take damage from falling.
- Auto-loot skill now works properly on all enemies, regardless of how the player kills them.
- Players will not lose control of Basim after Fast Traveling.
- Enemies parry reaction time is properly slowed down using the "Dagger of Time" perk.
- The "Sand Sword" perk now properly heals Basim when killing an enemy.
- While wearing the "Sand Outfit" Basim now won't be killed if taking two fatal damage from two separate enemies at the same time.
- Quest markers no longer disappear after performing a save/load action.
- English language option now properly appears only once in menus
- Instances of misplaced or wrong UI displayed.
- NPC on boats will continue to sail and not stay stationary.
- NPC's drinking animation fixed.
- Removed invisible collision for some objects in Baghdad.
- NPC detection has been improved during the Gilded Butterfly quest.
- Forty Thieves quest items rewards are not visible in game.
- Eavesdrop lines now properly play.
- Baghdad Bound - Could not interact in the Harbiyah Bureau if the investigation board was opened too quickly after the Dialogue Scene.
- Den of the Beast - Could not interact with Ali properly in the "Speak with Ali" objective.
- To Catch a Demon - Could not interact with the Tool Wheel or World Map if detected by enemies while interacting with clues.
- Gilded Butterflies - Fighting during the "Great Auction" would break the quest flow.
- The Great Symposium - Fixed blockers for the "Find Frazil the Great Scholar" objective.
- The Serpent's Nest - Dialogues now trigger correctly for Basim.
- Numerous graphics, environment or VFX improvements.
- Multiple stability improvements.
- Enemies and bosses having anormal poses.
- Unnatural animations for Basim and/or Nehal.
- Refresh Rate settings will now display proper information.
- Animations for takedowns are more polished.
- Placeholder lines/dialog appearing for too long are now removed.
- Fixed conditions in which cinematics were not displaying carried objects.
- Setup optimization for ultrawide and multiscreen modes.
- Settings are now persistent on Luna.
- Improved OWO Haptic Suit support.
- PS4 update history will now be populated.
GRAPHICS, ANIMATION, AND PERFORMANCE Addressed:
Assassin's Creed Mirage Patch 1.03
Ubisoft intends to roll out a post-launch patch that will include audio modifications to ensure that in-game music does not overlap with the Islamic call to prayer; the music will pause during these moments. Additionally, the patch will address the level of detail issues to prevent visual anomalies upon zoom level adjustments, rectify exploits associated with the final boss fight, and incorporate other improvements.
Here's the full list of changes planned for the second patch:
- Athan audio adjustments, to ensure no in-game music interferes with the call to prayer.
- LoD fixes (in a broad sense) to avoid abnormal artifacts when changing zoom levels and/or poorly displayed characters/buildings when looking at a distance.
- Bug fixes on the final boss fight (to avoid visual bugs and exploits).
- UI debugging to avoid screen tearing and page transitions.
- Ubisoft are planning to release a toggle to after complaints from the community.
Ubisoft has not disclosed a specific release date through its official channels, only indicating that it will be available shortly after launch. We anticipate its arrival within the next few weeks. Rest assured, we'll keep watch and let you know of any developments.
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