As we enjoy Battlefield 6 S1’s first update and the REDSEC battle royale, many players have been wondering about the changes that Battlefield Studios promised were coming to the divisive Challenges and Assignments that have made the grind to unlock certain weapons and attachments a bit too grueling.
Today, November 5, a new Community Update elaborated on what the developers are doing to fix and improve the experience across the board. Perhaps more surprising is the fact a handful of those changes have gone live today with a server-side update. The team underlines this is just the first step in a very long series of changes that will roll out through both server-side and client patches.
Another change affects the “reroll challenges” system: It’ll now prevent players from receiving challenges that can only be completed in REDSEC. To get REDSEC-specific challenges, you’ll have to reroll inside the BR mode.
Straight from the Community Update, here’s the full list of changes that have hit Challenges and Assignments today:
Class Challenges
Assault, Engineer, Support, and Recon challenges now complete much faster.
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Assault 2: Have Squadmates deploy on your Spawn Beacon: Reduced from 50 deploys to 5.
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Support 2: Revive teammates as Support: Reduced from 200 revives to 60.
Weapon Assignments
All weapon-type assignments (ARs, SMGs, LMGs, Shotguns, DMRs, Snipers, Carbines) have been significantly simplified.
- Rapid Fire 1/Assault Rifle: Inflict damage with Assault Rifles: Reduced from requiring 10000 inflicted damage to 3000.
Mode & Unit Assignments
The majority of our mode-specific assignments (Conquest, Rush, Breakthrough, Domination, and others) have been standardized to require two wins per tier. This change makes it easier to pursue these challenges with clear intent.
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Conquest 2: Wins in Conquest: Reduced from 5 wins to 2.
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Conquest 3: Objective kills in a round of Conquest: Reduced from 30 objective kills in a round to 10.
Gameplay & Mastery
General “Expert” and “Master” assignments that require multi-kills, headshots, kill streaks, or revives have been adjusted to better match the natural rhythm of gameplay. For example, multi-kill and streak goals now align with average round performance rather than rare, outlier achievements.
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Explosives Expert 2: Get Multi Kills (2+ Kills Onwards) with explosives: Reduced from 20 Multi Kills to 5.
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Adaptable 2: Repair damaged Vehicles in a life: Reduced from requiring 3000 damage to 500.
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